Endnight Games is spoiling us for the holidays with another great patch update to Sons of the Forest. It doesn’t look like we’re getting any new caves, bosses, or cutscenes. Regardless, most players will find something in the patch to be excited about. We’ve given you a broad-strokes list below, however, if you want to know of every new addition, improvement, and fix, then keep reading for the full patch notes!
Sons of the Forest Patch 15 TL;DR:
Kelvin New Action
Maintain Base – Kelvin will fill holders to capacity.
Repair Structures – Finsih incomplete structures and repair damaged ones.
Sharpen Defensive Walls
New Content
An Outfit
A Blueprint
A Cannibal Type “Elise”
Points of Interest
Construction
Weapon Racks / Holders
Firewood Holder
Can build small structures (birdhouses, torches, etc.) directly into trees.
Game Settings
FSR 2.0 Support
Ultra Performance Setting for DLSS
New Gameplay video “Style” – Found Footage (Reminiscent of The Blair Witch Project)
Sons of the Forest Patch 15 Notes
Hey Everyone,
This patch gives Kelvin 3 new commands; repair structures, sharpen defensive walls and maintain base. If you ask him to maintain your base he will fill all holders to capacity, complete any in progress structures, repair damage and sharpen placed defensive walls.
There’s also a new findable outfit and new findable blueprint added to the world. We added a new female cannibal type ‘Elise’ who has weapons strapped to her hands, and we added a bunch more detailing to the various camps and cannibal villages across the map as well as adding more findable points of interest. There are now buildable weapon racks and a firewood holder, and we added the ability to build small structures such as birdhouses or torches directly onto trees.
We also added a bunch of memory optimizations which should help with overall stability, a new visual style ‘Found Footage’ that can be selected from the graphics menu, added FSR 2.0 support and fixed and improved a bunch of other issues, all listed below.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Features
Added new Kelvin abilities and animations for: maintain base, sharpen walls and repair structures
New female cannibal type ‘Elise’
Added free standing and wall weapon holders
Added firewood holder
Three new hanging gore types added to trees around world
More cannibal villages, bridges, paths and ponds added to world
More details/props and gore added to cannibal villages and more new points of interest added to map
Added new low lying fog effect
Added new decorative papers around camp sites and some new story pickup items
Renamed Color Grading setting to Style and added a new style ‘Found Footage’
Added FSR 2.0 and added an ultra performance setting for DLSS
New dead worker and tactical body poses added
Added new findable blueprint to world
New findable outfit added to world
Improvements
Cannibals will now eat dead deer
Added more animal zones for increased coverage of the island
Torches, birdhouses, trophy heads and weapon holders can now be attached directly to trees
Set slope walk limit lower for the player on terrain so you can no longer walk directly up steep mountains
Gore clock now always places vertically
Increased distance of fog hemispheres so they don’t pop off
Improved look of cooking pot outro animation
Sped up connecting to multiplayer servers
Pause menu is now blocked while in dead camera mode
Improved wooden crate albedo value
Optimized reflection probes to lower memory use
Optimized dead tactical poser rigs in caves and world
Collision for cannibal camp fire optimized and improved
Rocks removed from cliff greebles
Some sections of beach layouts improved
Grass remover added to Dead Cultist prefabs
Added flapping cloth pickup to some grave crosses
Small pond LOD ranges improved
Ocean material and wave adjustments to reduce appearance of repeating patterns
Flapping cloth placement cleaned up in villages
Held spear no longer flips around onscreen when being unequipped
As optimization added actor pooling support for cannibal types
Bridge rope can now be placed by aiming at either side of beams
Bridge rope is now always on the side that was shown by the preview UI
Bridge rope second rope placement preview now shows more accurately where the rope will be
Second point of rope bridges can now be placed slightly further away to help with reaching high up structures
Enabled partial collapse for bridge floors
Enabled pickup spawn for destroyed bridge floor elements
Bridge floor planks will now place at the closest position possible to where player is aiming at
Dismantling bridge floor planks now removes the ones being looked at
Improved table placement logic
Improved lag spike duration when loading huge saves with lots of overlapping super structure grids
Improved placement calculations for spotlight and other furniture against logs pillar when aiming on its sides
Structure ghosts will now always start oriented to the player rather than being oriented to default world space axis
Player will now put away lighter to light flare
Added a frame delay check to playing audio on the layout group so that adding multiple items to a group can no longer spam audio events. (This speeds up items appearing in inventory)
Tabs will now stay open while the page flip happens so that the player does not have to pull them back out again for subsequent presses
Shock arrow particle effects are now parented to their target
Added custom stippling to stone spawns
Suppressed the players idle animation when the grab bag is open so that interacting with items on the gab is easier
Improved material and mesh instance cleanup logic
Billboard calculations optimized
Setup custom default settings when Steam Deck or Low end pc detected
Added pooling to some objects to improve performance and memory usage
Converted some Tactical bodies to posers to save memory
Improved tree feature activation logic to improve performance
Improved Beach Wave memory and performance
Set new reference size to match screen resolution when it changes
Optimized seasons manager to improve performance
Modified some pickups to use primitive colliders
World Locators data optimized to improve memory usage
Various texture memory optimizations
Balance
Added 1.5 second delay to player trigger to all traps after re-arm, except for spring traps
Tons more ammo added to end of hell cave to help prepare for end boss
Added a basic noodle soup recipe and added buffs to some recipes that were lackluster
Cave D added more set dressing to make path out clearer
Increased Kelvin energy recover while resting
Fixes
Fixed some cannibal types (Frank, Henry, Igor) sometimes walking and attacking while missing a limb
Fixed regular cannibal search parties sometimes going to where muddies saw the player
Fixed dead body ragdolls having collision still on dismembered parts
Fixed heavy cannibal popping back to standing when shot in head with an electrocute status projectile
Fixed some carried dead bodies not matching visually when picked up and improved stability of ragdolls when thrown by player
Fixed missing material on Virginia track outfit shoes
Fixed some duck behaviors not working properly
Skinned birds now won’t spawn feathers when hit
Improved stability of female cannibal ragdoll and fixed sometimes being distorted
Fixed female cannibal attack 180 not playing
Fixes various cases of trees and bushes visibility popping in big saves
Fixed missing fonts in book and server browser for some languages
Translated arrow upgrade type in ammo cycle popup message
Renamed texture resolution to Ultra/High/Medium/Low
Fixed some issues with save games in multiplayer
Fixed wrong/stretched blood map on some dead workers
Fix for one sided tarp on stump
Missing collision added to some barrels
Collision added to wrecked boat asset
Fix for some rocks with exposed edges and open edges on cliffs
Fix for dark density volume in Ice Cave C
Fix for duplicated renderers on raft
Clearing stone pickups from points of interest
Propane burner set to prop layer to not fall through basic colliders
Fix for some broken weapon crates
Fixed a small pop during the player’s grab bag idle animation
Fixed Kelvin popping into a standing react if he was hit while sitting down
Fixed spotlight wire connector not allowing to start a wire on it
Fixed placing wire between spotlight and solar panel
Fixed plant pillar animation looking forward for nothing then going back down
Fixed placing bridge rope on grounded beams sometimes being hard to target
Fixed climb rope snap point taking away space from bridge rope snap point
Fixed multiplayer clients able to trigger spear trap while empty
Fixed multiplayer clients seeing the last spear show up for a frame after throwing one
Fixed left side of “lean to” structure having a snap point to overlap a leaning beam over the existing one
Fixed placing door planks really fast as multiplayer client resulting in multiple instances of the door from client POV
Fixed placing radios on round tables not working
Fixed projectiles going through round tables
Fixed placing bridge floor planks by looking in void between ropes not working
Fixed having a prompt to add bridge floor planks to a rope bridge with only one rope
Fixed dismantling bridge rope then cancelling before it goes through moving the rope visual far away
Fixed wall supported furniture placing with a visible offset from the support when aiming to the side
Fixed issue that caused ziplines linked with trees to be sometimes linked with wrong trees in old saves
Fix for cycling the ammo in the shotgun. Now when the ammo is cycled, the player gets the remaining ammo back currently in the weapon and then is forced to reload the weapon with the new ammo
Fixed removing 6th log in a defensive wall not working
Fixed numerous collision errors that were occurring on various items
Fixed null refs when building the basic log sled. This will fix the logs in basic sleds not disappearing when moving far away from the sled
Fixed the LOD group distances on the wristwatch
Shotgun will now properly load a single round if the reloading action was cancelled by the player
Fixed issues with the crafting cog not showing the correct UI based on what is on the mat and if the players inventory is full
Fixed issues with the log sled allowing the player to place both item types in the side racks once the LODs have been toggled or the game has been loaded from a save
The player grab bag will now properly show the different arrow upgrade types
Fixed issue with arrows causing a null ref in multiplayer when shooting an item storage container
Fixed null reference host sometimes gets when a client completes a structure while mashing the build button
Fix for clients sometimes getting the wrong upgraded arrow types if they are spam picking them up out of storage
Fixed null reference on destroy for Collision Proxy
Fix to stop errors when attaching to ziplines
Fix for null reference error when syncing structures state from server before all the data is received
Fix for player being able to do actions while opening hatches
Fix for reload UI coming up if the shotgun reload is cancelled after a single shell has been added
When an item is rejected from being added to a structure node, only the the player adding the item will now spawn a fake drop item
Fixed sometimes getting into a bad state if the player tries to eat via hotkey at the exact time they begin drinking water while having a slow unequipped item equipped
Fixed issue where the player would re-equip their weapon in the water if they slid into the water while refilling their flask or drinking water
Reduced the animation state blending on the eating of the oyster so that it does not pop into the players hand so quickly
Fixed issue with melee weapons first looks not playing if the melee weapon was picked up for the first time while having a ranged weapon equipped
Fixed book cover sometimes appearing low resolution
Fix for items in inventory not always sheening when new
Removed ‘Fight Demons’ tattoo from cultists arms
Fixed Raft area calculation getting stuck on
Fixes for some plants popping off too soon
Added missing dig indicator to Shotgun Grave
Fixed layout ordering of cereal in the grab bag so we don’t have floating cereal boxes
Audio
Audio added for flying small birds and humming birds
Ambient cracking ice sound added to ice caves
Made silenced pistol shots louder
Widened squirrel footsteps pan
Added new audio event for Hummingbird
Added story pages mouseover event and made crossbow mouseover and tactical bow mouseover come from same position
Added sounds for multi trap snapping shut and better explosion audio
Tuned deer audio, bird noises, and mutant tree jump sounds
Kelson is a spud head from out west. He is most happy when holding a milky tea with too much honey and playing a sprawling role playing game or reading a fantasy novel. His video game tastes vary but his main genres are looter shooters, RPGs, and real time strategy games.