Trayus Proving Grounds – Star Wars: KOTOR II

In this guide, you’ll find a walkthrough for the End Game part of Star Wars: KOTOR II. To help you to navigate this area, a map, and legend are provided. There are more detailed notes for each point of the map legend in the walkthrough section.


Star Wars Kotor 2 trayus proving grounds map

1 – Exit
2 – Exit
3 – Four Sith & Turrets
4 – Two Sith Marauders
5 – Workbench
6 – Two Sith Marauders

Walkthrough

If you’re coming here first from the Academy, be prepared to battle a variety of powerful enemies including several Marauders and Lords, just as there are in the Crescent. There’s a workbench to the south at #5, and it’s advisable to go there and perform your last creations/upgrades before your final battle in Trayus Core. Your main goal is to exit through #1 into the Academy, fight Darth Sion if you haven’t yet, and then enter Trayus Core.


1 – Exit

Exit to Trayus Academy (#8).


2 – Exit

Exit to Trayus Academy (#9).


3 – Four Sith & Turrets

Notable but not likely to cause you to break a sweat.


4 – Two Sith Marauders

More difficult are these two Marauders, masters of melee. Be careful to act fast.


5 – Workbench

This is the last workbench until KotOR III. Take the time to make sure you’re at your Sunday best before entering Trayus Core for your final battle.


6 – Two Sith Marauders

In pairs, they can be deadly.

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Kelson H.
Kelson H.

Kelson is a spud head from out west. He is most happy when holding a milky tea with too much honey and playing a sprawling role playing game or reading a fantasy novel. His video game tastes vary but his main genres are looter shooters, RPGs, and real time strategy games.

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