Star Wars: Knights of the Old Republic Retrospective

With Star Wars once again enjoying some time in the spotlight, PC Gamer decided to revisit BioWare’s Star Wars: Knights of the Old Republic and see how it fits into the long-running franchise in its current state and whether or not it’s still fun to play. Here’s a couple of paragraphs to get you started, and you take things from there:

Like many people, I recently finished season 2 of The Mandalorian and was left with a powerful hunger for more Star Wars in any form. I rewatched the original trilogy, read a selection of graphic novels and books (including Steve Perry’s brilliant Shadows of the Empire), and—and best of all—decided to replay BioWare’s classic Star Wars RPG, Knights of the Old Republic.

The last time I played KOTOR was around the time of its UK release in the autumn of 2003, and it was the perfect antidote to the prequel trilogy. George Lucas was two films deep by this point. Attack of the Clones was released the year before and I was not a fan, to put it mildly. But here was this videogame, set four thousand years before Luke Skywalker, Darth Vader, and the Death Star, reminding me of why I loved Star Wars in the first place. A rare, thrilling chance to experience the unseen history of my favourite fictional universe.

Today, after years spent drifting in the pop culture Dune Sea, Star Wars is in a very different place. A whole new film trilogy has been and gone, along with several spin-offs. The series successfully made the jump to the small screen, including the aforementioned Mandalorian, which is the most I’ve enjoyed a Star Wars thing in ages. And owner Disney just recently announced a galaxy’s worth of new movies, books, and TV shows. Honestly, it’s a bit much.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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