ZeniMax Media Welcomed to Team Xbox

Last year, Microsoft acquired ZeniMax Media and its gaggle of studios that include Bethesda Game Studios and Arkane. But because the gears of bureaucracy turn slowly, it took until now for that deal to be finalized. And as a result, we get this welcome message from Microsoft’s Phil Spencer and this letter from Bethesda’s Pete Hines that also shares this neat video:

Here’s what Phil Spencer has to say about this:

This is an exciting day for Xbox. Today we officially complete the acquisition of ZeniMax Media, parent company of Bethesda Softworks. It’s an honor to welcome the eight incredibly talented development studios – Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios – and their passionate global communities to the Xbox family. Now that everything is official, we can begin working together to deliver more great games to everyone. At every step building toward this moment, I’ve been inspired and motivated by the creativity, insight, and community-first approach of the talented people at Bethesda. Our goal is to give these teams the best foundation for doing their greatest work and to learn from them as we continue to build Xbox into an inclusive platform for all players.

This is the next step in building an industry-leading first party studios team, a commitment we have to our Xbox community. With the addition of the Bethesda creative teams, gamers should know that Xbox consoles, PC, and Game Pass will be the best place to experience new Bethesda games, including some new titles in the future that will be exclusive to Xbox and PC players.

As we shared previously, it’s vitally important that Bethesda continues making games the way it always has. We look forward to empowering Bethesda’s creative teams to reach even more players around the world, helping make future Bethesda titles the biggest and most popular games in their history. Xbox and Bethesda have long shared a common vision for the future of gaming. Both as fans and as creators, Bethesda understands the potential of Xbox Game Pass.

We would also like to honor the life and memory of my close friend Robert A. Altman, founder of ZeniMax Media. Robert believed deeply in the power of gaming and we are privileged to be able to continue his work by joining forces with the teams he built and led for many years. I will miss the opportunity to work directly with him on the future of our combined teams but I know that his spirit will live on in the shared work we do and motivate us to make this partnership all he envisioned.

Thank you to all our players for joining us on this incredible journey and to the millions of Bethesda fans around the world. Now that we’re one team, we can start working together on the future ahead. We will have more to share about what’s next for our teams later this year. In the meantime, to properly celebrate this special moment, we are bringing additional Bethesda games into Xbox Game Pass later this week. Stay tuned for more details!

And here are a few paragraphs from Pete Hines:

While you might have thought this already happened following last year’s announcement, it is only now becoming official as the deal has passed the requisite regulatory approvals and been signed. If you haven’t had a chance to read what Phil Spencer, Todd Howard, and I wrote in our posts when we announced our plans last year, you should take a moment to read them each, as well as Phil’s Xbox Wire post today.

First, let me say that we’re not making any landmark announcements or changes right now. As we’ve all shared, the expectation is that Bethesda Softworks and our studios will continue as we have in the past, just with more support and resources than we’ve ever had before. Obviously, Game Pass has been an important initiative for Xbox, and we’ll be working on putting even more of our games into Game Pass than ever before. Beyond that? Stay tuned, we’re just getting started together.

Second, I’d be remiss if I didn’t mention that it is a bittersweet day given that our founder, Robert Altman, passed away last month. Among his many admirable qualities was the incredible spirit of family and loyalty that he shared with all of us. I will be forever grateful for his efforts to find the perfect place for ZeniMax, Bethesda, and our studios and employees to continue their excellent work going forward.

I’d also like to thank Phil Spencer and all the folks at Xbox and Microsoft who have been such a pleasure to work with as we prepare for this new chapter. The collaboration, mutual respect, and support they’ve shown to us during this process has been extraordinary. I’m pleased to continue the great relationships we’ve built together over the past few decades, first as partners and now as colleagues in the same company.

And of course, I want to say thanks to all of you for your support. It is not something we ever take lightly or for granted. This year marks 35 years since the original creation of Bethesda Softworks. Reaching a milestone like that, while also going through a historic occasion like this acquisition, puts in perspective just how far we’ve come in that time. A journey that wouldn’t be worth it without all of you to share it with.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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