System Shock 2

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Cyber Modules – System Shock 2

During your time aboard the Von Braun and Rickenbacker, you’ll come across a special currency called Cyber Modules. Unlike Nanites, which buy items from Replicators, Cyber Modules are used at Upgrade Units to purchase upgrades to stats, skills and new…

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Enemies – System Shock 2

So, you thought ousting the Many from the Von Braun and dealing with an old foe would be easy? Think again! Throughout System Shock 2, you’ll face up against several different types of enemies, all with their own strengths and…

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Replicators – System Shock 2

Replicators are handy vending machines that populate the Von Braun and Rickenbacker. Unlike conventional vending machines, they don’t actually hold any items inside – rather, they allow you to use your Nanites to create all sorts of useful stuff, ranging…

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Chemical Locations – System Shock 2

In System Shock 2, the Research skill is one of the most useful in the game for providing an extra edge over your enemies, and unlocking new abilities. While you’ll need a single point in Research to progress through the…

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Research Objects – System Shock 2

In System Shock 2, the Research skill is one of the most useful in the game for providing an extra edge over your enemies, and unlocking new abilities. While you’ll need a single point in Research to progress through the…

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Character Creation – System Shock 2

Before you board the Von Braun and begin your nightmarish descent into the halls of madness while battling the Many in a deadly struggle for survival against impossible odds, you’ll need some basic training. Don’t worry, everyone starts somewhere. When…

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Character Statistics – System Shock 2

System Shock 2 has a total of five Stats that define your character’s abilities: Strength, Endurance, Psionics, Agility, and Cyber Affinity. Each of these have their own primary and secondary beneifts, and which Stats you choose to increase will have…

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Technical Skills – System Shock 2

The Tech Skills in System Shock 2 are more or less your utility belt – they govern most of your non-combat abilities, though many of them have an indirect correlation in that they provide some sort of passive benefit or…

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Weapon Skills – System Shock 2

There are four types of Weapon Skills in System Shock 2: Standard, Energy, Heavy and Exotic, which correspond to the different categories of weaponry available in the game. The effects of Weapon Skills are twofold: they increase your damage output…

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Psi Powers – System Shock 2

Psi Powers in System Shock 2 effectively provide an alternative to magic – though unlike some of the spells you might find in other RPGs, in System Shock 2, Psi is more concentraded on providing improvements to your character’s stats…