Bronze Door – Temple of Elemental Evil Area of the Week

This page is a part (Dungeons of Elemental Evil #141) of a playthrough that spanned the year of 2003. All the information was taken from TSR’s original AD&D adventure, the Temple of Elemental Evil.


temple of elemental evil areas of the week bronze door
Bronze Door

For the players: This portal is shut fast by a massive lock. Upon its surface are runes (see illustration). Possibly they identify what is beyond, or perhaps they are some sort of warning.

For the DM: These runes form a glyph of warding, which inflicts 20 points of cold damage to anyone touching it (save vs. spells for half damage).

The door is solid, and takes 300 points of damage before breaking open. However, any non-magical weapon used in such an attack may (1 in 6 chance, check per hit) break upon striking it.

Inside the door is a rough-hewn crypt, with a passage leading north to a secondary burial place. Each of the 11 crypts contains the body of a cleric who met death in the service of the Earth Temple. Each body still wears the bronze ring with triangular setting of jet (worth 50 gp each). One body (randomly determined) still wears a cloak of protection +1. However, for each crypt opened, a 1 in 6 chance exists for all within 5 feet to contract respiratory disease (no Saving Throw), and this is automatic for the crypt containing the magical cloak. The vaults are relatively easy to open.

Share this guide:
Kelson H.
Kelson H.

Kelson is a spud head from out west. He is most happy when holding a milky tea with too much honey and playing a sprawling role playing game or reading a fantasy novel. His video game tastes vary but his main genres are looter shooters, RPGs, and real time strategy games.

Articles: 2271

Leave a Reply

Your email address will not be published. Required fields are marked *