Torture Chamber – Temple of Elemental Evil Area of the Week 02/07/03

This page is a part (Ruins of the Moathouse #22) of a playthrough that spanned the year of 2003. All the information was taken from TSR’s original AD&D adventure, the Temple of Elemental Evil.


temple of elemental evil areas of the week rats
Rats

For the DM: At first glance this place seems long abandoned; dust, dirt, and cobwebs abound. A careful perusal shows, however, that several of the skeletons in the place are not old remnants, and some of the instruments and mechanisms have been used very recently indeed. Only if exacting care is taken in inspecting the floor can some drops of blood be noticed, leading south (the trail of a sloppy ghoul). Without this clue it is 90% likely that the secret door in the pillar will go undiscovered. Check only once per character looking, but roll dice as if normal checks were being made. (If the trail is discovered, apply normal chances of locating the secret door mechanism–1 in 6 for nonelven characters, 2 in 6 for elven).

Inside the pillar is a shaft some 30 feet deep, with iron rungs set into the stonework for easy descent. The rungs are obviously used with some frequency.

Share this guide:
Kelson H.
Kelson H.

Kelson is a spud head from out west. He is most happy when holding a milky tea with too much honey and playing a sprawling role playing game or reading a fantasy novel. His video game tastes vary but his main genres are looter shooters, RPGs, and real time strategy games.

Articles: 2271

Leave a Reply

Your email address will not be published. Required fields are marked *