The Elder Scrolls V: Skyrim Interview

In the first of a series of interviews with Bethesda and Zenimax’ leads, Edge interviews The Elder Scrolls V: Skyrim game director Todd Howard.

With such big games is it difficult to keep the tone consistent?

Yeah. It’s something our designers work on a lot. They all review each others stuff, and our lead designers review all the writing. At the end, there’s still a ton of it, and sometimes you’ll get things that are tonally different, but if it’s written in the right way, meaning it’s written in the voice of the world, it’s not the tone of the game changing as much as the tone of that particular character. We have had to go through and rewrite – we’ve rewritten all our cities because they were a bit of a mishmash. We want to make sure the tone is right not only for the game but for that individual location.

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