Act III Introduction / Roche’s Side  – Witcher 2 Overview

This page is an introduction outlining the third act for Roche’s side in Witcher 2. It gives readers an understanding of the act openers, main quests, side quests, how it ends. It will also give a rough idea of how to proceed through the act.


Welcome to Act III on Roche’s path! In this rather short act, you’ll witness the peace conference which turns out not to be so peaceful after all. As always, after a few great moral dilemmas, you’ll finally get to meet the kingslayer. All the questions you’ve probably had so far will be nearly answered.

In the very beginning of the act, you’ll start out with Roche in the wilderness near Loc Muinne. The elven city’s not far and you’ll reach it in no time. You’ll notice that all the countries have taken up a quarter in the city as a temporary home, even the infamous Knights of the Flaming Rose. Further steps are described in the quest For Temeria!.

As in every chapter, you’re free to do quests as you like, but if you don’t want to accidentally skip anything, here’s a recommended list:

Act opener:
For Temeria!

Side quests:
A Score to Settle
Bring It On: Loc Muinne
Poker Face: Loc Muinne
Mystic River
The Gargoyle Contract
An Encrypted Manuscript
From a Bygone Era

Main Quests:
Where is Triss Merigold? or Of His Blood and Bone
A Summit of Mages
Enter the Dragon


In the end, a small epilogue awaits which concludes some loose ends and opens new ones.

Have fun questing!

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Kelson H.
Kelson H.

Kelson is a spud head from out west. He is most happy when holding a milky tea with too much honey and playing a sprawling role playing game or reading a fantasy novel. His video game tastes vary but his main genres are looter shooters, RPGs, and real time strategy games.

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