The Witcher Interview

The guys at GameSpot had the chance to sit down with CD Projekt chief designer Michal Madej for a two-page Q&A about The Witcher.

Q: This is a very mature role-playing game, and it deals with a lot of adult themes. This is partly because it’s based on a popular Polish fantasy series, but how have you approached this in the game?

A: First of all, we established that we want to treat gamers seriously. We don’t want to sell them a cheap story about some great hero saving the world. When we made this decision we didn’t realize how serious a step it was going to be. We had to work out every detail that would make our story “mature.” In his books, Andrzej Sapkowski never avoided harsh topics like violence or racism. We decided not to change his style, and to make The Witcher a more mature game. We want to get the attention of gamers who are interested in a deep story and the consequences that come along with making tough decisions throughout the game.

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