The Tower Outta Nowheres – Witcher 3 Quest

This guide is a walkthrough of a side quest in the Witcher 3 on the Skellige Isles. The guide is composed of a map, map legend, and walkthrough to show readers exactly where to go and what to do to complete the quest.


witcher 3 quest the tower outta nowheres map

1 – Tower
2 – Portal
3 – Sigo Buntz
4 – Magical Barrier
5 – Summoned Monsters
6 – Key to Library
7 – Underwater Door
8 – Library
9 – Magical Barrier
10 – Tower Heart
11 – Urialla Harbor

Background

You’ll discover a tower in the western part of An Skellig in The Skellige Isles Northeast (#1). When you get close enough to it, you’ll trigger this quest.

Walkthrough

Inside the tower, you’ll find a portal. When you go through it, you’ll end up in some sort of cave system (#2), and the portal will disappear behind you. You’ll also wake up the tower itself, which will order you to leave. When you don’t — because you can’t — you’ll be attacked by a level 29 golem. If this is a tough fight for you, then use Quen to avoid the golem’s damage, and dodge around whenever you don’t have Quen’s shield up.

After defeating the golem, when you examine your surroundings, you’ll meet a mage named Sigo Buntz trapped behind a magical barrier (#3). He’ll tell you that the tower has a sophisticated Defensive Regulatory Magicon, and that until you can get him a copy of Gottfried’s Omni-Opening Grimoire, you’ll be stuck in the tower with him, and you’ll have to deal with magical barriers and other defensive measures. Luckily, talking to Buntz will open the magical barrier to the east (#4), allowing you to visit more of the cave system.

In the eastern part of the cave system, the DRM will kick back in, and the tower will summon several monsters to attack you (#5). You’ll have to deal with some level 21 alghouls, a level 26 gargoyle, a level 25 werewolf — and then a cow when the tower runs out of power. In the northern part of the chamber, you’ll find the Key to Library in a small box (#6). The key will allow you to open the library door (#7).

Inside the library (#8), you’ll find a few books that you can examine. Turn on your witcher senses to make them glow red. When you pick up Gottfried’s Omni-Opening Grimoire, the tower will start filling the library with poisonous gas, but it won’t lock you inside or anything, so you can just leave to avoid the trap.

When you hand the GOG to Buntz, he’ll remove the remaining magical barrier (#9), and he’ll lead you to the tower’s heart (#10). When you get there, you’ll be attacked by a level 27 earth elemental, but Buntz will help you with the fight, making it easier.

Afterwards, when you talk to Buntz, he’ll reward you with a Lesser Svarog Runestone and a leveled version of the silver sword Moonblade, and then he’ll teleport you out of the tower — right into the water south of Urialla Harbor (#11). When you swim to shore, the peasants in the town will be impressed about how you fell out of the sky and made the tower disappear, and they’ll want to reward you. If you accept, then you’ll receive 65 crowns and 50 xp. If you decline, then you’ll only receive 50 xp. A peasant will also ask you about his brother who went into the tower, but your answer there won’t change anything.

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Kelson H.
Kelson H.

Kelson is a spud head from out west. He is most happy when holding a milky tea with too much honey and playing a sprawling role playing game or reading a fantasy novel. His video game tastes vary but his main genres are looter shooters, RPGs, and real time strategy games.

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