Witcher 3: Wild Hunt

The Witcher 3 & Cyberpunk 2077 Video Interview

Danny O’Dwyer recently interviewed CD Projekt co-founder and joint CEO Marcin IwiÅ„ski for GameSpot. The interview lasts more than 40 minutes and covers a variety of topics concerning CD Projekt’s history, though it mostly focuses on their present and future, with the…

The Witcher 3 Composer is Working on Cyberpunk 2077

GamePressure cornered The Witcher 3: Wild Hunt composer Marcin Przybylowicz for an interview that focuses predominantly on his work on the fantasy title’s soundtrack. The interview would be worth a read by itself, but there’s also an interesting snippet of…

Heroes Don’t Craft

Richard Cobbett has penned an analysis – more of a rant, really – of crafting in RPGs and other video games that comes to a simple, very basic conclusion: heroes don’t craft. Cobbett’s comical frustrations aside, many complaints in the piece…

RPGs Deserve Better Side Quests

PCGamesN’s Fraser Brown has written a lament of sorts about the state of side quests in RPGs. He compares the 2014 Dragon Age: Inquisition and Bethesda’s recent Fallout 4 to titles such as The Witcher 3: Wild Hunt, Divinity: Original…

Encumbrance: Gaming’s Weight Problem

While we’re used to the fundamental idea that we can’t or shouldn’t carry around everything the world has to offer in a role-playing game, and this helps to keep things grounded in realism, do we really need an encumbrance mechanic…

How Do You Solve a Problem Like Geralt?

In their latest installment to “The Mechanic”, the editors at Rock, Paper, Shotgun teamed up with The Witcher 3 lead quest designer Mateusz Tomaszkiewicz in an effort to understand how they managed to tangle the hardened monster hunter Geralt within…