Avadon: The Black Fortress Developer Diary #3

Spiderweb Software’s Jeff Vogel continues to crank out developer diaries for Avadon: The Black Fortress, with this third entry covering the game’s four character classes, regenerating health mechanic, overall difficulty, and more. I just hope this doesn’t tone down the challenge his other games are known for:

All of our games so far have required frequent trips back to town to rest. As you cast spells, you spell points fade away. Eventually you run out and need to either use precious potions or go back to rest. This system has its points, mainly because it requires you to conserve your power. But walking back to town to rest isn’t that fun.

So in Avadon, you will need to return to town far less often. After battles, your health will return quickly. There are no “mana” or “spell points.” Abilities will have cooldowns. When you use an ability, you won’t be able to use it again for a certain number of turns.

However, as you use more demanding spells and abilities, your fatigue will slowly increase, and when it gets too high you can’t use those abilities. However, fatigue really does increase slowly, and there are items that will revive you. The result: Far fewer trips back to town and more time having fun.

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