Kingdoms of Amalur: Reckoning Screenshots and Q&A

When you’re finished checking out the new screenshots depicting Alabastra crystals, a Bolgan battle, and a kobold forest in our Kingdoms of Amalur: Reckoning image gallery, you can head over to Ten Ton Hammer for a Q&A about the RPG with 38 Studios’ Curt Schilling.

Ten Ton Hammer: Turning to the game, what’s the level of individuality we’ll see in Reckoning? Will the story line branch based on players’ decisions? How much is the game about your story versus a generic story you’re living out?

Curt: It’s everything. It’s a single-player role playing game, so if the single most important entity in the world is not you, there’s a problem. And that’s the case not only from an appearance perspective, but from a gameplay perspective. For someone who’s relying on story and world to be tangibly different and carry forward to other products, the character has to be everything. A lot of companies pay lip service to the fact that you’re the hero, but not a lot of games make you feel that way. That’s one of the things I’ve noticed happening with Reckoning in the last 8-10 months; a shift towards making sure that’s actually the feel you get from the game.

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