Mass Effect 2 Interview

With Mass Effect 2 on display at this year’s CES in Las Vegas, the folks at CBC News managed to corner project director Casey Hudson for a Q&A about the ambitious sequel.

CBC.ca:What’s the new in the game play? Is it safe to assume you’ve made changes and improvements?

Hudson: Mass Effect 2 is a shooter/RPG [role-playing game]. The difference this time around is the combat is much more polished. It really feels like a top shooter when you play it but beyond that of course it has this incredible story. It’s a non-linear storyline with choices and things like that. The combat itself is very precise and you have all sorts of amazing weapons. You’ll probably end up choosing your weapons on feel rather than numbers and stats. When you pick up a weapon, it actually feels different, you’ll know that you like this weapon versus that one. It has a real action-oriented feel as part of being of a really good shooter/RPG.

CBC.ca: What’s next for BioWare?

Hudson: We just released Dragon Age: Origins and that has some great downloadable content coming out. On the Mass Effect team we’re already starting to design Mass Effect 3, but at the same time we want to make sure Mass Effect 2 has a really great launch and is really well supported. We also have a really great lineup of [downloadable content] for Mass Effect 2 coming out for several months after we release it.

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